t-rex work

the mesh was done using maya for modeling using Scott Hartman's anatomy drawings.after modeling the mesh was exported into cinema 4d there , used a simple shader with layers for the skin,and other shders for the teeth and claws,it was renderd using c4d with g i and ambiant occlussion, hdri imege was also aded as an extra to a 3 point basic lighting in the scene.did some editing using photoshop.i plane on doing a nice uv unwarpe and set the model in a more natural pose.hope you like

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